The games have begun…
Four claims:
-built on sound learning principles (collaborative…); why we do this in the classroom. WHy we do what we do.
-personalized learning experience; personal take away;
-engagement and 21st-c. skills; how do we engage our students in meaningful ways; gamification = game mechanaics; quest-based learning; but must integrate the other principles; must have tight connection to other principles;
-authentic and relevant assessment; can’t reach the goal without using the skill; ok to fail because you can try again; game format = less pressure.
Jeopardy — get online; use this instead of “memorizing;” use this for review of the previous day’s material. (Ask Andi about this. Get dog toys for ringing in.) Search: Jeopardy template.
Game-based learning — shift the power/center; not giving all the info, but allowing students to come to the knowledge. NB: Games and competition are not necessarily connected.
Game elements:
-Goals: purpose, focus, measures, outcomes (a way to measure the quality of play);
-Rules: operational, foundational, behavior, instructional;
-3Cs: conflict, competition, cooperation
Scavenger hunt: Give students a list of things to find; then return with photos. Can work in teams. Prizes for funniest photos, etc. List: amazing chocolate thing, interesting parking job. Problem: took lots of time uploading to their blogs. Solution: upload to a site; see DTLT about this.
Gaming: quantitative or participation